Original Newb #5  

Posted by Barnabas Danglewood in , ,





Who killed the cow? Does it have anything to do with Blizzard's customer service department inability to tell me how to get the authenticator off my World of Warcraft account? Or perhaps with all of this free time I've had a chance to give Age of Conan a second look? Either way, looks pretty serious. Look for future webcomics to find the answers.


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Original Newb #4  

Posted by Barnabas Danglewood in ,




Seriously, what makes tying a bandage made out of frostweave any harder than doing it with linen in World of Warcraft? Or is it that we want to keep going back to the sexy blood elf nurse for lessons? Sure beats that dead guy in Arathi.

This webcomic reminds me something Frazetta would do if he was that guy in "My Left Foot".

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Defense Cap for Newb Death Knights: Part IV  

Posted by Barnabas Danglewood in , ,

The last three articles we have been going over what the defense cap is for Death Knights in World of Warcraft; what is the defense cap; what we can do to reach it. Now that we know what the defense cap is, and how to get closer to it with craftable items, let's take a loot at reputation rewards, emblem gear, and heroic drops. These items are going to make-up the bulk of your gear. And some items are indispensable.

I would put the priority of attaining gear as reputation, drops, and then emblem gear. You need to be running heroics really to get all three. However, the first item you might consider getting doesn't come from reputation, emblems, or reputation. Seal of the Pantheon drops from the last boss in normal Hall of Lightning, Loken. And it only drops in the normal version. Don't be like so many others, punishing themselves by running that place over and over in heroic mode hoping to see it drop. It won't. Unlike in the Burning Crusade, heroic versions of max level dungeons have their own loot tables, and do not drop loot from normal modes. What's so special about Seal of the Pantheon. Well, it has a crap ton of defense on it, in a slot (trinket) that is not overcrowded with items you need to tank. So if you can get it, great. If not, don't worry about it. There are plenty of other ways to get defense.

Now that you're 80 and able to run level 80 dungeons and heroics, you'll need to champion a faction by wearing their tabard. Wearing a faction's tabard gives you reputation points for each kill in a level 80 dungeon. This is a nice bonus in addition to doing the factions quests. There are two factions you should be working on right off that bat. One has a tabard, the other doesn't, so you don't have to worry about which one you'll champion in a dungeon. The first is the Argent Crusade. They have quests in Zul'Drak and a little base camp in between Crystal Song Forrest and Ice Crown. The reason why you want to level this rep first is because they have the only tanking enchant for head items, Arcanum of the Stalwart Protector. This enchant gives you a nice stamina and defense boost. Other reputations have head enchants, but this is the only one suited for our tanking needs. If you want a dps enchant, I recommend the one from Knights of the Ebon Blade. They also have quests in Zul'Drak and Ice Crown.

The second reputation you should be working on is the Sons of Hodir. Why? Three reasons really: #1 lots of gold can be had from doing Hodir dailies; #2 shoulder enchants. This is the only place to get shoulder enchants in Northrend, unless you're a scribe. If you're a scribe, ignore #1 and #3, because your shoulder enchants are better. #3 reason is that the story line and quests are pretty cool. As with the Argent Crusade, you'll want the defense enchants: Lesser Inscription of the Pinnacleat honored and Greater Inscription of the Pinnacle at exalted.

Let me add that you don't need to be level 80 to raise your reputation with these factions by questing. Sons of Hodir is available once you can fly in Northrend at level 77. Argent Crusade becomes available once you're able to do quests in Zul'Drak.

Other Factions you might be interested in are the Wymrest Accord for Cloak of Peaceful Resolutions, which is a very nice tanking cloak with hit. You might ask, why do we need hit or expertise? Because we generate threat by hitting things. If we miss or our enemy dodges, we don't hit, don't generate threat, and someone is going to pull threat from you and wipe the group. The Kirin Tor have some nice boots at exalted, but most likely you'll have emblems to buy boots or have found some in a heroic way before you get exalted with Kirin Tor.

So we're working on reputation by quests and championing, where should we go for heroics? A nice place to start is Azjol Nerub. It's a quick dungeon, that has a lot of different elements to it. There is a mini event with the first boss, poison clouds with the second, and the third boss has a couple of mechanics that challenges everyone. But it also has a nice trinket and a nice belt. The trinket Essence of Gossamer has a nice stam buff and an on-equip ability that is only marginally useful. The tanking belt, Ancient Aligned Girdle is nice because it's surely an upgrade to what you already have, it has the word girdle in it, and it saves you from buying a tanking belt with emblems.

Besides doing heroic dungeons, I recommend you get into VoA and Emalon groups. These are raids in Wintergrasp that only involve the bosses Archavon and Emalon. You should start off doing these raids as dps. Only offer to tank if you're defense capped, and confident in your ability to tank these raid bosses. They come in 10-man and 25-man flavors. I got my T7.5 chest while dpsing in a 25 man VoA.

Lastly, I want to talk about emblem items. There are a few theories about how to spend your emblems. If you're regularly running Nax and/or heroics, how you spend them won't make too much difference. Some people suggest saving up so you can buy your T7 chest and gloves right off that bat. I disagree with this because there are other slots you'll probably need to upgrade first, and T7 just isn't that great. Wnat your T7 gloves? Just run Obsidian Sanctum. There are always pugs going, if you're guild is not.

So what should you spend your hard earned emblems on? Well, if you're still under or just over the defense cap, you can buy at the cheap, cheap price of 15 emblems Sigil of the Unfaltering Knight. Thi sucker boosts your defense rating by 53 when you cast Icy Touch. It procs 100% and lasts for thirty seconds. Even if you're using the glyphed Howling Blast, you should be able to squeeze in an icy touch at least once every 30 seconds. This should probably be your first emblem purchase.

Like all specs, there are a set of tanking boots, belt, gloves, chest, necklace, and trinket to purchase. In what order your purchase them should depend on where you need the upgrade most. If you're defense capped, you might need to get the avoidance from the trinket. IF you're still wearing old blue boots, that might be where you need to go. Only you will know what hole you need to fill. If you feel like you've made a mistake, you have two hours to return the item.

This concludes the four-part discussion on gearing the Newb Death Knight. While there are certain things that have to be done by the book, suchas attaing 540 defense, I think it's evident that there is a lot of room for personal choice on how one gets there. The main benefit of tanking as a Death Knight is that it's fun, and little different than DPSing; only as a tank you have an entire group or raid supporting you. I hope I've answered more questions than I've raised, and that the path of the Death Knight tank has been made a bit clearer. For further, and more advanced information, I recommend the forums at www.elitistjerks.com.

Read more of "Defense Cap for Newb Death Knights: Part IV"!

Original Newb #3  

Posted by Barnabas Danglewood in ,




Many people laugh at the idea of a Tauren riding a hawkstrider in World of Warcraft. Some were upset that Blizzard even allowed Tauren to ride other faction mounts. But the first thing I did when I hit exalted with Silvermoon City was go out and buy all my hawkstriders. This webcomic is what happened.


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Original Newb #2  

Posted by Barnabas Danglewood in




This is my second webcomic. I think I'm getting a little better at the initial drawing and tracing, but I don't know that I like the solid coloring. And of course, there's no background. Work in progress.

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Original Newb #1  

Posted by Barnabas Danglewood in

Alrighty, my first webcomic. How primitive. They get better.

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Defense Cap for Newb Death Knights: Part III  

Posted by Barnabas Danglewood in , ,

I feel like, to a certain extent, that I need to advocate for Death Knight tanking in World of Warcraft. There are a crap-ton of Death Knights out there, as I'm sure everyone has noticed. There's nothing wrong with that, in my opinion. The Death Knight is an incredibly fun class to play. But despite all of the Death Knights out there, there are still too few tanks. Yes, there are even fewer healers, and when Blizzard decides to make a healing class as fun as the Death Knight, you can be sure I'll be advocating people play that. So why should any Death Knight tank? Because tanking as a Death Knight is little different from DPSing as a Death Knight. In fact, I'd say it's the closest to DPSing any tank class gets. The only real difference is that you need to watch your cool downs a bit more, and of course you'll be getting hit, a lot.

Last post I talked about using Rune of the Stoneskin Gargoyle. It adds 25 to your defense (not defense rating), which would set you at 425 defense total, with the goal of reaching 540 by level 80. To reach 540 defense skill a Death Knight needs to accumulate 690 defense rating. Defense rating is that stat listed on all of the tanking gear. 4.918 defense rating is roughly 1 point of defense skill. Thankfully, because of Rune of the Stoneskin Gargoyle a Death Knight only needs 115 defense skill, and that means only around 566 defense rating to hit our goal. Trust me, it's not as hard as it seems. (this information comes courtesy of www.elitistjerks.com).

One of the great crimes perpetuated on newb Death Knights is that every DK starts with zero professions. They get riding skill, some weapon skills, but no professions. This makes it tedious to level a new profession, and to start making cash right out of the gate. There is a lot of debate about what professions any character should have. Some believe that one should start with two gathering professions until 80 to maximize their income. Chances are though, if you have a Death Knight, you already have a sugar-daddy or sugar-mamma, and you don't need a DK to earn its gold. The professions I recommend you start out with are Blacksmithing and mining. Mining will always make you money, and you'll get an HP buff as you skill it up. A little extra HP is always welcome to a tank.

I recommend Blacksmithing, for a couple of reasons. First, Blizzard has made it easier to skill up. It's still not the greatest, or the cheapest, but it's not as bad it used to be. Yes, all of the gear a blacksmith can make, that anyone would want, is bind on equip. Which means you could just buy the gear I'm about to list. And if you want to do that fine. But it's not a bad thing to be able to use what you can make, without the hassle of finding it on the Ah, or braving trade chat. In addition, the ability to add sockets to your bracers and gloves is pretty huge. In addition, if you want to drop mining at level 80, and pickup Jewel crafting, you've got a pretty nice combo.

The following gear is all the tanking gear that any Blacksmith not in Ulduar can make. In a lot of cases, there are better alternatives that aren't too difficult to be had. So think of this gear as gap fillers. A few of these pieces you'll be wearing for awhile just because you're waiting on some dungeon drop.

The Cobalt set is your starter tanking set. It's relatively easy to make, and covers every major piece you need. Wearing the entire set (minus shield) will net you 288 Defense Rating, 329 Stamina, 6973 Armor.



The Saronite set is the next step up, and with some of the daunting pieces, could last you into heroics. Wearing a full set of Tempered Saronite will yield 300 strength, 543 stamina, 11,052 armor and 410 defense rating.



The two daunting pieces combine for a total of 2139 armor, 84 strength, 153 stamina and 159 defense rating. There are a few pieces, like the dautning legplates and the tempered saronite belt that you might be wearing for a while. That's ok. That's what they're there for. Shoulders in particular can be hard to replace.



The Tempered Titansteel pieces are your big mamma-jammas. Make these when you can, but notice that, especially in the case of the helm, the defense is a bit lower than other pieces you might find. But look at all of that stamina. These pieces should probably be switched to when you've already achieved 540 defense. These pieces are intended to boost avoidance and health pools via the high stam and sockets.



So those are the craftables. There are some new recipes dropping out of Ulduar, and if you have a guildie that can make them, or you can buy them off the AH at a reasonable price then do so. Those are item level 226 items. You will not be replacing them for a long time.

Next article I'll be talking about reputation items, and my recommendations for how to spend your first heroic emblems. There are a lot of good choices available to any tank. But as we'll see, choosing the right one is just a matter of priority.

Read more of "Defense Cap for Newb Death Knights: Part III"!

Defense Cap for Newb Death Knights: Part II  

Posted by Barnabas Danglewood in , ,

Last post I started talking a little about how to gear up a Death Knight to reach the defense cap in World of Warcraft. By defense cap, I mean the amount of defense you need(540) to no longer be critable by a raid boss. One thing that all newb Death Knights can do to help them in tanking, is to start tanking early.

Since Death Knights were released, everyone has been saying that Frost is the Death Knight tanking spec. People were saying this before the expansion was even released, and anyone who said otherwise was a noob. Well, those people are idiots. Yes, Frost is a very good tanking tree, but all the trees are capable of tanking. And newb Death Knights would do themselves a favor by taking advantage of this fact.

I recommend that all newb Death Knights with any interest in tanking start early. This doesn't mean speccing yourself complete to tank. If you're in frost presence, and you have some tanking gear, you can tank any non-heroic instance easily. If you want to take some of the tanking talents, you can do so without it gimping your leveling. I recommend leveling unholy this way. You'll do plenty of aoe damage to keep aggro, and boneshield is a nice talent for mitigating damage with a short cooldown.

Tank early so you can learn the job and mechanics of DK tanking. And tank early to lay claim to any tanking loot that drops. As you level, you'll finding tanking quest rewards far and few inbetween. Take those items when you can. Don't worry about missing out on a DPS item. DPS gear practically grows on trees.

One of the tanking items I took early while questing was Regal Protectorate. And I'm still using it now at level 80. Are there better options available at 80? Of course there are, but I haven't been lucky enough to see them drop. But before 80, you'll be hard pressed to find a better trinket, especially one to get you to 560 defense. Also, make sure you hold on to your Signet of the Dark Brotherhood. This item doesn't directly contribute to your defense, but it's a nice little boost to your avoidance. It's doubtful you'll find anything to replace it for tanking before level 80.

Next blog post I'll talk about craftable gear and emblem loot. The first will fill any holes you have to make it possible to tank heroics. And heroics will be wear you cut your teeth and get you gear to tank raids.

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Defense Cap for Newb Death Knights: Part I  

Posted by Barnabas Danglewood

A week or so ago I made a Draenai Death Knight to familiarize myself with the class after so many changes. Well, not too long after I decided, what the hell, and jumped on my level 80 undead DK. I specced him frost for tanking. Most of the time I've played my DK it has been as dps. I started early on as unholy, and then thanks to some pioneering people on elitistjerks.com, I moved on to frost/unholy dw. And I loved it. Sadly, blizz has made some changes to the talent trees making that build not as viable as it once was. Anyway, I didn't have the best gear as dps, but I did pick up a few pieces. But I also picked up a few tanking pieces. So I've started on the path of DK tank as a primary spec, and dps secondary. But the 560 defense cap is in my way

A tank's primary job is to stand in front of monsters and such, and get hit, and keep them from hitting other people. Small wonder it's a high demand job. Few people want to get hit, and fewer people are good at taking a hit. To a certain extent this is a good thing. There are only three jobs in World of Warcraft: dps, healing, tanking. But generally you only need 1-3 or tanks, and 1-4 healers, depending on the size of your group and the level of encounter. So if the player base was evenly spread among three jobs, you'd have a lot of people sitting out.

Fortunately, tanking and healing are hard, so few people want to do those jobs. Interestingly enough, the difficulty of one is inversely proportional to the skill and gear of the other. One of the ways tanks have for making everyone's life easier is to be defense capped. What does defense capped mean? Well, technically it's a misnomer. I don't think there's an actual limit to the amount of defense a character could have until it returned no positive benefit. When people say defense capped, what they really mean is uncrittable.

Just like a player, a monster (and in this case a boss) has a chance to critically hit a player. This critical hit does extra damage. Since a boss already hits for a ton, being hit for a ton x 2 is even worse. That's 2 tons. But with proper talent choices and gear selection, a tank can have such a high defense rating such that a boss cannot critically hit that player. The defense that tank needs is 540. Beware though, there is a difference between defense and defense rating. Usually, on a piece of gear, like a shield, it'll say that it increases defense rating by x. However, it's not important what the tanks total defense rating is. What's important is how that defense rating is converted into defense. So if one were to get a shield that raises defense rating by 50, it will only raise defense by a portion of that amount.

So how does a tank, a DK tank in particular, get to 540 defense. In many ways, Death Knights are similar to Druids. Death Knights can't use shields, and they have a presence which acts a bit like a Druid's bear form by adding to health and armor. Both classes tank by a combination of mitigation and avoidance. That means by decreasing the amount of damage taken and avoiding damage altogether. Unlike druids, though, DKs cannot spend talent points to make them uncrittable.

Death Knights have a unique ability called rune forging that allows them to inscribe a rune upon their weapon. These runes do things like increase the Death Knight's chance to parry, or add a chance to increase strength. The one Death Knight tanks, especially newb Death Knight tanks are interested in is the Rune of the Stoneskin Gargoyle. this isn't quite as good as having a defense talent, but it is pretty nice, and unique to the class. This increases the Death Knight's defense by 25 and total stamina by 2%. Look at that again, increases the Death Knight's defense by 25. Not defense rating. Defense. That's a pretty sweet place to start as a wannabe tank.

Starting with absolutely nothing but a two-handed weapon to put a rune on, our DK just went from 400 defense to 425. We still have 115 defense to go. In the next part, we'll do a little digging on elitistjerks.com, plus some of my experience on gearing quickly to hit the cap. Then we'll talk about how to gem and enchant that new gear.

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Game Fuel Battle Bot Pet  

Posted by Barnabas Danglewood in


In case you didn't know, Blizzard has teamed up with Mt Dew to sell a World of Warcraft themed soda. As a part of that promotion, you can get your own battle bot vanity pet from the game fuel site here. Just click on the icon in the lower right hand corner and it'll redirect you to a battle.net site. If you already have a battle.net accout (and you should), just log in and you should get your battle bot pet in the in-game mail. If not, you'll need to sign up and convert your World of Warcraft account to a battle.net account.

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Greatness  

Posted by Barnabas Danglewood in

The Darkmoon Faire is back, and I finally got my Darkmoon Card: Greatness for my hunter. It has an on-equip effect of increasing your agility by 90, and when you deal damage has a chance to increase agility, strength or intellect (which ever is highest) by 300 for 15 seconds. In other words, this trinket is a beast.


So far, with limited testing during dailies, this trinket seems to proc just about all the time. It has a pretty distinct animation, so you know when it does proc. I'm not sure what the internal cool-down is, but I'm guessing it's between 30 seconds and 1 minute.

There is some debate on whether this is the best trinket for survival hunters. But there is no debate that it's a very good trinket, and for someone at my gear level, it's a great trinket. It cost me 5k gold, which was money that was going to go to my priest's riding skills. But with dailies, and two farming classes, raising that money again by the time my priest is 77 shouldn't be too difficult.

This trinket is great for survival hunters because our primary stat is agility. It increases our crit and attack power, and we have a multitude of talents that increase our agility buy percentages. So the more agility we have, the more it can be increased by things like Expose Weakness.

I don't know if there is any other class that benefits from a Greatness trinket (which can be had for any of the primary stats) as much as a hunter. Perhaps one of the melee classes/specs.
After spending 5k gold, and having to wait for two weeks for the Faire to come back, I'm definitely not feeling any buyers remorse. This is a trinket that will pay for itself until at the least next patch, or further depending on my own progress. I recommend those who can afford it, particularly hunters, to get one for themselves.

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Tolerance  

Posted by Barnabas Danglewood in

Last week I took the plunge and aligned myself with another guild. This guild is a mix of raiding and social, with I'd say close to 100 or more active members in various states of the game. Their is an Ulduar group, groups running Nax, and then others leveling. I brought my hunter in, because if I raid, that right now is the character I want to raid with.

So far I've done 2.5 quarters of Nax with this guild (I wasn't able to finish with them because I was watching Pontypool with the wife. It rocked, go to Jerk Sandwichto read my review). The loot gods were against me, and I didn't get anything to improve my hunter. However, I've found something a little bit better: a fun atmosphere for playing. Gchat is adult while not being adolescent, which means the fart and dick jokes are of a much higher quality. People are more than willing to run instances, heroics, or whatever. So far it almost seems too good to be true.

I went ahead and brought my priest in because good gchat makes leveling more enjoyable. But today gchat took a turn for the strange. There was a certain young Death Knight who lately has had a lot of questions. Questions that one might consider newnish. There's nothing wrong with that, even though players with Death Knights must also have another character of at least level 55. It's possible to reach max level and still not be an expert on most or any parts of the game. But what was strange was his claimed experience and the questions he asked.

First, he told us that he had a level 80 mage and a 70 warlock, but those characters were somehow hacked by his girlfriend. But then he'd ask questions like: what level is Ulduar? What level is Eye of the Storm? How fast could he make 20k gold to buy a mammoth? Now those are newb questions. And that's ok. But then he asked what was the fastest way to level 61-70 on his Death Knight. I told him that Blizzard has made it so amazingly easy to level in Outland, his best bet is just to go there and quest. He said he was a grinder, though and wanted to know where to go. I tried to persuade him again, that there was probably no way faster to level (while remaining sane) than to quest. And then he asked "But what is Outland?"
This is one of those defining moments that seperate a newb from a noob. Had he been a brand new player asking this question, then it's a legitimate newb question. But this is coming from someone with at least two characters 55 or higher plus, including or in addition to an 80 mage and 70 warlock. I asked how he could have such characters and not know what Outland was. He claimed to have been powerleveled by friends through instances, none of which he could name.


Sadly, gchat started to go into inquisition mode. I say sadly, because the kid was asking for help and I wanted to give it to him. But I don't think he wanted the kind of help I had to offer. I think it was clear to everyone that this kid was some noob who bought or stole his characters. He had know idea how to really play them, or even why, because he was a knew player who had thrust himself into a level that he wasn't ready for.

I told him, I didn't care how or why he got his characters to where they were, but that if he really wanted to get better, the best thing he could do was reroll and start at level 1. Some people took this the wrong way and thought I was cutting him down (to their amusement) and he thought I was being an asshole. But really I thought it was the best solution for him. He threatened to quit, again. I guess he had done this before. But the guild leader beat him to the punch and gkicked him.

I don't make it a habit in getting into other people's business in the game. But when they ask for information or help about in-game matters, I try to provide the best answers I can. I didn't judge this kid for what he may or may not have done. But this kid was definitely a noob, because he wanted to shortcut his way to the end. He wasn't concerned about being proficient in his class, and to be honest he wasn't interested in really playing the game. He just wanted the goodies at the end. Like I told him, if he's going to have the gall to buy a character, at least learn how to play it. And that's what separates a newb from a noob. His questions were appropriate for his experience, but not for his characters. Had he been a little more receptive to those trying to help him (and not just me), he could have benefited from learning something AND having those high level characters. Instead, he'll either quit the game, or bounce around from guild to guild, bugging the hell out of everyone he meets.

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Original Newb  

Posted by Barnabas Danglewood in

Yesterday I was doing a heroic AN with my DK (the undead one). There was another DK there taking for us. I asked him if he needed the plate belt that dropped from the last boss, and he said all he was after was a tanking trinket. I asked him which trinkets he was using now when this shaman says "What difference does it make? It's personal choice really anyway."


I said "I was just wondering because I was building a tank set and wanted to know what I should be looking for. And what? Are you his mother?"


"She's my girlfriend," the dk said.


I LOLed.


Later on I suggested that she use another earth totem than Strength of Earth because it overwrites Horn of Winter. She got defensive again and said that her totem was more powerful and that she knew how to play and wasn't a noob. Her boyfriend then whispered me to leave her alone let her do what she wants. I got the idea that's how things usually went in their relationship. I obliged, but told him to tell her that someone giving her advice isn't the same thing as calling her a noob.

To be fair, there are a few things that could have prompted her reaction, none of them having to do with the kind of person she is or their relationship. WoW culture, and maybe online culture in general, has gotten really vicious with the newb/noob label. People attach a lot of value to not being one, and being called one is quite an insult. It's generally assumed that new players are born into original newbness, and they can only cleanse themselves by either showing proficiency in the game, or proficiency in trash talking.

To be proficient in the game, one doesn't need to top the dps charts, or heal an entire group without ever running out of mana, or any other measure people use to inflate their epeen. It just means to do the things that makes everyone's life in the group easier and don't interfere with their fun: attacking the right target, don't pull threat, keeping the tank healed, etc. Now there are two types of people that have trouble with this. There are people who are new to the game and/or are little practiced in grouping. These people are usually referred to in the benign form Newb. With practice, these people will become proficient and productive members of the gaming community.

The second group of people are noobs. These are people who either know how to play and choose not to, or don't know how to play and don't care. They feel that to compensate for their noobness they can trash talk and denigrate anyone that calls them out on it. If you've ever visited the Warcraft official forums or your realms trade channel, you know who I'm talking about. These people are borderline sociopaths. They expect the competent to carry them through content. The rest of us, we spend our $15 a month to have killing monsters, getting loot, and socializing with one another. They spend $15 a month to make sure we don't enjoy doing any of those things while we're in their company. In short, they are not saved.
There's absolutely nothing wrong with being a Newb. We all were at some point in the game, and we all are at some thing in our lives. Perhaps it's because we live in such an info-centric culture that we have developed this anxiety towards ignorance. But we can't let this anxiety keep us from learning or teaching. Because knowledge is the only salvation from original newbness.

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Arthas  

Posted by Barnabas Danglewood in

I just finished Reading World of Warcraft: Arthas: Rise of the Lich Kingby Christie Golden. It's a relatively short book that tells of Prince Arthas' corruption and rise to the Lich King.
*some spoilers after the break*

First off, I want to say that Christie Golden writes the most readable Warcraft novels. Her style is swift and to the point. She doesn't waste words with saccharin or purple prose. And while her plots, I would assume, are laid out for her. She makes an admirable attempt at seeing that they're credible. With Arthasshe continues in the same dependable way.

There are a few things that bugged me. Probably the biggest is thesize of print and spacing on the page. I put off buying this book for a while because it just didn't seem worth it. I expect a hardback, especially a $25 hardback to have a lot more meat that this one did. And I find it strange that a character as infamous as Arthas would have such little to be said of him. I could imagine that time was an issue of getting the book out for the WotLK expansion. And that's understandble, but if there was more material, maybe a trilogy should've been in the works. Either way, twenty-five dollars for this kind of story is a bit steep.

Another thing that makes the price tag seem too much is that aside from a few chapters about his childhood (which do little to tell us of the man he becomes) and a chapter at the end, most of this material is already known. We already know that he was the type of guy to slaughter a town full of people. We already know how be became the Lich King. What we want is the why. And frankly, a general feeling of inadequacy doesn't seem to be a very satisfying answer.

I could give you a short retelling of the story, but I'll boil it down to this. Much like Anakin Skywalker, Arthas will do whatever he has to save those he cares about. He is seduced by the dark side and becomes Darth Vader, I mean the Lich King.

Like Anakin, there are two major mistakes being made here with Arthas. The first is that no one really cares what this character is like as a boy. We like this kind of character when he's force choking someone to death, or stealing their soul with a big ass sword. If you can make a child version of that character just as cool, you've accomplished something neither George Lucas nor Christie Golden could.

The second mistake, also seen Anakin, is this idea that the vilest villain has some good little boy inside him. Why can't he be a creep? You know the kind that you heard about as a kid, that buries kittens up to their necks then runs them over with a lawnmower. From what we know of Arthas in Warcraft III, I don't see why he couldn't have had that kind of background.

But how do you make that kind of character the hero of a novel? Simple: you don't. Make his parents or a sibling the hero for having to put up with the sick little shit. Show from their perspective how this adored little boy is really the anti-christ and all he needs a suit of armor and a bad ass sword.

Just imagine the real turning point for Arthas when he lies in the snow with his crippled horse. Instead of weeping and vowing he'd never let anything like that happen again, he wonders how long it will take that horse to bleed out. Or how many other bones he could break before it would finally lose consciousness.

Sigh, so my biggest problem with the book isn't actually the book. The problem is that the book isn't the book I wanted it to be, and Arthas isn't the Arthas I wanted him to be. Not to mention, once he's the Lich King he then killed the only interesting part of him (not the little boy).

I have to wonder what this book might have been had Christie Golden more time to craft new material, enough to fill an actual book. But I imagine it still wouldn't have been the book I wanted to read. And Arthas would still have been a little boy who just wanted some affirmation from his father.

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Leveling a Death Knight (again)  

Posted by Barnabas Danglewood in

I made a DK last night on Arthas, because my rogue was feeling a little lonely. I leveled a DK when the expansion lost, mostly to see their starting area. But I was hooked and leveled that sucker all the way to 80. It was my first 80, did quite a bit of naxx (as in went on a lot of naxx runs, our guild wasn't great at finishing them).

So why make a new one? Well, the DK has changed quite a bit, and I've leveled a few characters since I started playing mine. I abandoned my DK because at the time we needed healers so I switched to my druid. That's probably the worst thing I've done in the game, to be honest. Because I switched from a class and a role I really enjoyed to one I didn't enjoy so much. And instead of getting more healers, I saw DK after DK get invited to the guild. At one point we had 16 level 80 DKs.

Anyway, I could go back to my original DK, but I feel like I don't know the class as well as I did since the changes. And their are some aesthetic reasons. As much as I love undead, they're one of the worst looking classes in plate. I hate that it always looks like I'm wearing shorts. Which is too bad, because undead have the best laugh and the best dance (though the best cheer goes to belfs).

So I'm going Draenei for now. I've joined a raiding guild with my hunter, so that's my main. But I think if I get used to playing DK again, I might dust off the undead one.

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